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๐Ÿ› ๏ธ Server Config (live)
###################################################################################################################
# SERVER SETTINGS
#
#    GameType
#        Server realm style
#        0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
#        also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
#        activated places and sanctuaries)
#
#    RealmZone
#        Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
#
#        1 Development    - any language (Default)
#        2 United States  - extended-Latin
#        3 Oceanic        - extended-Latin
#        4 Latin America  - extended-Latin
#        5 Tournament     - basic-Latin at create, any at login
#        6 Korea          - East-Asian
#        7 Tournament     - basic-Latin at create, any at login
#        8 English        - extended-Latin
#        9 German         - extended-Latin
#        10 French        - extended-Latin
#        11 Spanish       - extended-Latin
#        12 Russian       - Cyrillic
#        13 Tournament    - basic-Latin at create, any at login
#        14 Taiwan        - East-Asian
#        15 Tournament    - basic-Latin at create, any at login
#        16 China         - East-Asian
#        17 CN1           - basic-Latin at create, any at login
#        18 CN2           - basic-Latin at create, any at login
#        19 CN3           - basic-Latin at create, any at login
#        20 CN4           - basic-Latin at create, any at login
#        21 CN5           - basic-Latin at create, any at login
#        22 CN6           - basic-Latin at create, any at login
#        23 CN7           - basic-Latin at create, any at login
#        24 CN8           - basic-Latin at create, any at login
#        25 Tournament    - basic-Latin at create, any at login
#        26 Test Server   - any language
#        27 Tournament    - basic-Latin at create, any at login
#        28 QA Server     - any language
#        29 CN9           - basic-Latin at create, any at login
#
#    Expansion
#        Allow server use content from expansion
#                 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
#                     expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
#        Default: 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
#                     expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
#                 0 - not check expansion maps existence, not allow visit its, not allow create new race or new class
#                     characters, ignore account expansion setting)
#
#    DBC.Locale
#        DBC Language Settings
#        0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico
#        8 = Russian; 255 = Auto Detect (Default)
#
#    DeclinedNames
#        Allow russian clients to set and use declined names
#        Default: 0 - do not use declined names, except when the Russian RealmZone is set
#                 1 - use declined names
#
#    StrictPlayerNames
#        Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
#        Default: 0 disable (but limited server timezone dependent client check)
#                 1 basic latin characters  (strict)
#                 2 realm zone specific (strict). See RealmZone setting.
#                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
#                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
#                 3 basic latin characters + server timezone specific
#
#    StrictCharterNames
#        Limit guild/arena team charter names to language specific symbols set, not allow create charters with not allowed symbols in name
#        Default: 0 disable
#                 1 basic latin characters  (strict)
#                 2 realm zone specific (strict). See RealmZone setting.
#                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
#                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
#                 3 basic latin characters + server timezone specific
#
#    StrictPetNames
#        Limit pet names to language specific symbols set
#        Default: 0 disable
#                 1 basic latin characters  (strict)
#                 2 realm zone specific (strict). See RealmZone setting.
#                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
#                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
#                 3 basic latin characters + server timezone specific
#
#    MinPlayerName
#        Minimal name length (1..12)
#        Default: 2
#
#    MinCharterName
#        Minimal name length (1..24)
#        Default: 2
#
#    MinPetName
#        Minimal name length (1..12)
#        Default: 2
#
#    CharactersCreatingDisabled
#        Disable characters creating for specific team or any (non-player accounts not affected)
#        Default: 0 - enabled
#                 1 - disabled only for Alliance
#                 2 - disabled only for Horde
#                 3 - disabled for both teams
#
#    CharactersPerAccount
#        Limit numbers of characters per account (at all realms).
#        Note: this setting limits the character creating at the _current_ realm base at characters amount at all realms
#        Default: 50
#                The number must be >= CharactersPerRealm
#
#    CharactersPerRealm
#        Limit numbers of characters for account at realm
#        Default: 10 (client limitation)
#                The number must be between 1 and 10
#
#    SkipCinematics
#        Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
#        Default: 0 - show intro for each new character
#                 1 - show intro only for first character of selected race
#                 2 - disable intro in all cases
#
#    MaxPlayerLevel
#        Max level that can be reached by a player for experience (in range from 1 to 100).
#        Change not recommended
#        Default: 70
#
#    StartPlayerLevel
#        Staring level that have character at creating (in range 1 to MaxPlayerLevel)
#        Default: 1
#
#    StartPlayerMoney
#        Amount of money that new players will start with.
#        If you want to start with one silver, use for example 100 (100 copper = 1 silver)
#        Default: 0
#
#    MaxHonorPoints
#        Max honor points that player can have.
#        Default: 75000
#
#    StartHonorPoints
#        Amount of honor that new players will start with
#        Default: 0
#
#    MaxArenaPoints
#        Max arena points that player can have.
#        Default: 5000
#
#    StartArenaPoints
#        Amount of arena points that new players will start with
#        Default: 0
#
#    InstantLogout
#        Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
#        Default: 1 (Mods/GMs/Admins)
#
#    DisableWaterBreath
#        Enable or disable Waterbreathing
#        Default: 4 (Console as noneone)
#
#    TaxiFlightChatFix
#        Workaround for client bug: resuming taxi flight on login causes missing chat channels until the flight ends.
#        When enabled allows clients to join local channels of the zone they are flying over on login and all custom channels.
#        Default: 0 (disabled, original client behavior)
#                 1 (enabled)
#
#    LongFlightPathsPersistence
#        Controls whether logging out in multi-destination taxi flight will resume entire flight or the nearest destination only.
#        Default: 0 (false)
#                 1 (true)
#
#    AllFlightPaths
#        Players will start with all flight paths (Note: ALL flight paths, not only player's team)
#        Default: 0 (true)
#                 1 (false)
#
#    InstantFlightPaths
#        Flight paths will take players to their destination instantly, instead of making them wait to fly there.
#        Default: 0 (false)
#                 1 (true)
#
#    TaxiFlightFarVisibility
#        Visibility of taxi flying characters is increased up to 400y, making them visible from afar.
#        Default: 0 (false)
#                 1 (true)
#
#    AlwaysMaxSkillForLevel
#        Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
#        Default: 0 (false)
#                 1 (true)
#
#    ActivateWeather
#        Activate weather system
#        Default: 1 (true)
#                 0 (false)
#
#    CastUnstuck
#        Allow cast Unstuck spell at .start or client Help option use
#        Default: 1 (true)
#                 0 (false)
#
#    MaxSpellCastsInChain
#        Max amount triggered spell casts in chain by one caster, prevent stack overflow crash
#        Too Low value will make some correct triggered casts fail
#                 0 (no limit)
#        Default: 20
#
#    RabbitDay
#        Set to Rabbit Day (date in unix time), only the day and month are considered, the year is not important
#        Default: 0 (off)
#        Suggested: 954547200 (April 1st, 2000)
#
#    Instance.IgnoreLevel
#        Ignore level requirement to enter instance
#        Default: 0 (false)
#                 1 (true)
#
#    Instance.IgnoreRaid
#        Ignore raid requirement to enter instance
#        Default: 0 (false)
#                 1 (true)
#
#    Instance.StrictCombatLockdown
#        This setting determines whether its possible to leave combat mode through additional means (such as Feign Death) when zone is set in combat.
#                 0 (false, drop combat, default pre-2.3.0)
#        Default: 1 (true, combat persists, default post-2.3.0)
#
#    Instance.ResetTimeHour
#        The hour of the day (0-23) when the global instance resets occur.
#        Default: 4
#
#    Instance.UnloadDelay
#        Unload the instance map from memory after some time if no players are inside.
#        Default: 1800000 (miliseconds, i.e 30 minutes)
#                 0 (instance maps are kept in memory until they are reset)
#
#    Quests.LowLevelHideDiff
#        Quest level difference to hide for player low level quests:
#        if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
#        Default: 4
#                -1 (show all available quests marks)
#
#    Quests.HighLevelHideDiff
#        Quest level difference to hide for player high level quests:
#        if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
#        Default: 7
#                -1 (show all available quests marks)
#
#    Quests.Daily.ResetHour
#        Hour when daily quests reset (0..23)
#        Default: 6
#
#    Quests.IgnoreRaid
#        Non-raid quests allowed in raids
#        Default: 0 (not allowed)
#                 1 (allowed)
#
#    Group.OfflineLeaderDelay
#        A grace period for an offline group leader to reconnect before tranfering leadership to a next suitable member of the group (in secs)
#        Default: 300 (5 minutes)
#                   0 (Do not transfer group leadership)
#
#    Guild.EventLogRecordsCount
#        Count of guild event log records stored in guild_eventlog table
#        Increase to store more guild events in table, minimum is 100
#        You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance
#        Default: 100
#
#    Guild.BankEventLogRecordsCount
#        Count of guild_bank event log records stored in guild_bank_eventlog table
#        Increase to store more guild_bank events in table - minimum is 25 (GUILD_BANK_MAX_LOGS) for each guild_bank tab
#        Useful when you don't want old log events to be overwritten by new, but increasing can slow down performance
#        Default: 25
#
#    MirrorTimer.Fatigue.Max
#        Fatigue max timer value (in secs)
#        Default: 60 (1 minute)
#                  0 (instant exhaustion damage start)
#
#    MirrorTimer.Breath.Max
#        Waterbreathing max timer value (in secs)
#        Default: 60
#                  0 (instant underwater breathing damage start)
#
#    MirrorTimer.Environmental.Max
#        Generic environmental (lava/slime/etc) damage delay max timer value (in secs)
#        Default:  1
#                  0 (instant in liquid damage start)
#
#    EnvironmentalDamage.Min
#    EnvironmentalDamage.Max
#        Generic environmental (lava/slime/etc) damage taken on tick
#        Default:  605-610
#
#    InteractionPauseTimer
#        Creatures will pause waypoint movement for the specified time (in milliseconds) when a player interacts with them
#        Default: 180000 (3 minutes)
#
#    MaxPrimaryTradeSkill
#        Max count that player can learn the primary trade skill.
#        Default: 2
#        Max : 10
#
#    TradeSkill.GMIgnore.MaxPrimarySkillsCount
#        GM level starting from max primary skill count requirement ignored.
#        Default: 4 (Console as noneone)
#
#    TradeSkill.GMIgnore.Level
#        GM level starting from trade skill level requirement ignored.
#        Default: 4 (Console as noneone)
#
#    TradeSkill.GMIgnore.Skill
#        GM level starting from trade skill skill requirement ignored.
#        Default: 4 (Console as noneone)
#
#    MinPetitionSigns
#        Min signatures count to creating guild (0..9).
#        Default: 9
#
#    MaxGroupXPDistance
#        Max distance to creature for group memeber to get XP at creature death.
#        Default: 74
#
#    MailDeliveryDelay
#        Mail delivery delay time for item sending
#        Default: 3600 sec (1 hour)
#
#    MassMailer.SendPerTick
#        Max amount mail send each tick from mails list scheduled for mass mailer proccesing.
#        More mails increase server load but speedup mass mail proccess. Normal tick length: 50 msecs, so 20 ticks in sec and 200 mails in sec by default.
#        Default: 10
#
#    SkillChance.Prospecting
#        For prospecting skillup not possible by default, but can be allowed as custom setting
#        Default: 0 - no skilups
#                 1 - skilups possible
#
#    OffhandCheckAtTalentsReset
#        Talent reset can change offhand weapon restrictions for equip slots.
#        Default: 0 - recheck offhand slot weapon only at zone update
#                 1 - recheck offhand slot weapon at talent reset also
#
#    PetUnsummonAtMount
#        Permanent pet will unsummoned at player mount
#        Default: 0 - unsummon only when appropriate (don't unsummon temp summons on ground mounting)
#                 1 - always unsummon controlled pets on mounting
#
#    PetAttackFromBehind
#        Player controlled pet will attack from behind
#                 0 - Engage from any angle
#        Default: 1 - Engage from behind
#
#    AutoDownrank
#        Automatically select correct rank when buffing/healing lower level players
#                 0 (false)
#        Default: 1 (true)
#
#    Event.Announce
#        Default: 0 (false)
#                 1 (true)
#
#    BeepAtStart
#        Beep at mangosd start finished (mostly work only at Unix/Linux systems)
#        Default: 1 (true)
#                 0 (false)
#
#    ShowProgressBars
#        Control show progress bars for load steps at server startup
#        Default: 0 (false)
#                 1 (true)
#
#    WaitAtStartupError
#        After startup error report wait <Enter> or some time before continue (and possible close console window)
#                 -1 (wait until <Enter> press)
#        Default:  0 (not wait)
#                  N (>0, wait N secs)
#
#    Motd
#        Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
#
#    PlayerCommands
#        Should player chat be parsed for GM commands.
#        Default: 1 (parse commands)
#                 0 (ignore commands)
#
###################################################################################################################

GameType = 1
RealmZone = 1
Expansion = 1
DBC.Locale = 255
DeclinedNames = 0
StrictPlayerNames = 0
StrictCharterNames = 0
StrictPetNames = 0
MinPlayerName = 2
MinCharterName = 2
MinPetName = 2
CharactersCreatingDisabled = 0
CharactersPerAccount = 50
CharactersPerRealm = 10
SkipCinematics = 0
MaxPlayerLevel = 70
StartPlayerLevel = 1
StartPlayerMoney = 0
MaxHonorPoints = 75000
StartHonorPoints = 0
MaxArenaPoints = 5000
StartArenaPoints = 0
InstantLogout = 1
DisableWaterBreath = 4
TaxiFlightChatFix = 0
LongFlightPathsPersistence = 0
AllFlightPaths = 0
InstantFlightPaths = 0
TaxiFlightFarVisibility = 1
AlwaysMaxSkillForLevel = 0
ActivateWeather = 1
CastUnstuck = 1
MaxSpellCastsInChain = 20
RabbitDay = 0
Instance.IgnoreLevel = 0
Instance.IgnoreRaid = 0
Instance.StrictCombatLockdown = 1
Instance.ResetTimeHour = 4
Instance.UnloadDelay = 1800000
Quests.LowLevelHideDiff = 4
Quests.HighLevelHideDiff = 7
Quests.Daily.ResetHour = 6
Quests.IgnoreRaid = 0
Group.OfflineLeaderDelay = 300
Guild.EventLogRecordsCount = 100
Guild.BankEventLogRecordsCount = 25
MirrorTimer.Fatigue.Max = 60
MirrorTimer.Breath.Max = 60
MirrorTimer.Environmental.Max = 1
EnvironmentalDamage.Min = 605
EnvironmentalDamage.Max = 610
InteractionPauseTimer = 180000
MaxPrimaryTradeSkill = 2
TradeSkill.GMIgnore.MaxPrimarySkillsCount = 4
TradeSkill.GMIgnore.Level = 4
TradeSkill.GMIgnore.Skill = 4
MinPetitionSigns = 9
MaxGroupXPDistance = 74
MailDeliveryDelay = 3600
MassMailer.SendPerTick = 10
SkillChance.Prospecting = 0
OffhandCheckAtTalentsReset = 0
PetUnsummonAtMount = 0
PetAttackFromBehind = 1
AutoDownrank = 1
Event.Announce = 0
BeepAtStart = 1
ShowProgressBars = 0
WaitAtStartupError = 0
Motd = "Welcome to World of Warcraft!@Patch 2.4: Fury of the Sunwell is now live!"
PlayerCommands = 1

###################################################################################################################
# PLAYER INTERACTION
#
#    AllowTwoSide.Accounts
#        Allow accounts to create characters in both teams in any game type.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.Interaction.Chat
#    AllowTwoSide.Interaction.Channel
#    AllowTwoSide.Interaction.Group
#    AllowTwoSide.Interaction.Guild
#    AllowTwoSide.Interaction.Auction
#    AllowTwoSide.Interaction.Mail
#        Allow or disallow players from different teams to:
#        - chat with each other (say, yell);
#        - have merged chat channels;
#        - join each other's groups;
#        - join each other's guilds;
#        - have merged auction house listings;
#        - send in-game mail;
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.WhoList
#        Allow show player from both team in who list.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.AddFriend
#        Allow adding friends from other team in friend list.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    TalentsInspecting
#        Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
#        inspect talents always)
#        Default: 1 (allow)
#                 0 (not allow)
#
###################################################################################################################

AllowTwoSide.Accounts = 0
AllowTwoSide.Interaction.Chat = 0
AllowTwoSide.Interaction.Channel = 0
AllowTwoSide.Interaction.Group = 0
AllowTwoSide.Interaction.Guild = 0
AllowTwoSide.Interaction.Auction = 0
AllowTwoSide.Interaction.Mail = 0
AllowTwoSide.WhoList = 0
AllowTwoSide.AddFriend = 0
TalentsInspecting = 1

###################################################################################################################
# CREATURE AND GAMEOBJECT SETTINGS
#
#    Rate.Creature.Aggro
#        Aggro radius percent or off.
#        Default: 1   - 100%
#                 1.5 - 150%
#                 0   - off (0%)
#
#    CreatureRespawnAggroDelay
#        The delay between when a creature spawns and when it can be aggroed by nearby movement.
#        Default: 5000 (5s)
#
#    LeashRadius
#        Radius for default leash due to being too far from refresh position
#        Default: 30 (yards)
#
#    CreatureFamilyFleeAssistanceRadius
#        Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature.
#        Default: 30
#                 0   - off
#
#    CreatureFamilyAssistanceRadius
#        Radius which creature will use to call assistance without moving
#        Default: 10
#                 0   - off
#
#    CreatureFamilyAssistanceDelay
#        Reaction time for creature assistance call
#        Default: 1500 (1.5s)
#
#    CreatureCheckForHelpRadius
#        Range at which a close moving npc can be assisted
#        Default: 5 yards
#
#    CreatureCheckForHelpAggroDelay
#        Time during which at combat start check for help is disabled
#        Default: 2000 (2 seconds)
#
#    CreatureFamilyFleeDelay
#        Time during which creature can flee when no assistant found
#        Default: 10000 (10s)
#
#    WorldBossLevelDiff
#        Difference for boss dynamic level with target
#        Default: 3
#
#    Corpse.EmptyLootShow
#        If target can have loot (or can be skining after loot) but no loot generated still show loot window
#        Default: 1 (show)
#                 0 (not show)
#
#    Corpse.AllowAllItemsShowInMasterLoot
#        In master loot mode every one can see the loot content under or over treshold
#        Only the master loot can still distrube it
#                 1 (show)
#        Default: 0 (not show)
#
#    Corpse.Decay.NORMAL
#    Corpse.Decay.RARE
#    Corpse.Decay.ELITE
#    Corpse.Decay.RAREELITE
#    Corpse.Decay.WORLDBOSS
#        Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially)
#        Default: 300, 900, 600, 1200, 3600
#
#    Rate.Corpse.Decay.Looted
#        Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
#        Default: 0.0 (will use modifier /3 of the creatures spawntimesecs when 0.0)
#
#    Rate.Creature.Normal.Damage
#    Rate.Creature.Elite.Elite.Damage
#    Rate.Creature.Elite.RAREELITE.Damage
#    Rate.Creature.Elite.WORLDBOSS.Damage
#    Rate.Creature.Elite.RARE.Damage
#        Creature Damage Rates.
#        Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
#
#    Rate.Creature.Normal.SpellDamage
#    Rate.Creature.Elite.Elite.SpellDamage
#    Rate.Creature.Elite.RAREELITE.SpellDamage
#    Rate.Creature.Elite.WORLDBOSS.SpellDamage
#    Rate.Creature.Elite.RARE.SpellDamage
#        Creature Spell Damage Rates.
#        Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
#
#    Rate.Creature.Normal.HP
#    Rate.Creature.Elite.Elite.HP
#    Rate.Creature.Elite.RAREELITE.HP
#    Rate.Creature.Elite.WORLDBOSS.HP
#    Rate.Creature.Elite.RARE.HP
#        Creature Health Ammount Modifier.
#        Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
#
#    ListenRange.Say
#        Distance from player to listen text that creature (or other world object) say
#        Default: 25
#
#    ListenRange.TextEmote
#        Distance from player to listen textemote that creature (or other world object) say
#        Default: 25
#
#    ListenRange.Yell
#        Distance from player to listen text that creature (or other world object) yell
#        Default: 300
#
#    GuidReserveSize.Creature
#    GuidReserveSize.GameObject
#        Amount guids reserved for .npc add/.gobject add directly after last used in DB static spawned creature/gameobject guid
#        Commands .npc add/.gobject add can be used only for guids from this reserve and required server restart if all guids
#        from reserve used before above commands can be used in like case. Less size increase amount guids for dynamic spawns
#        in game from other side
#        Default: 100
#    CreaturePickpocketRestockDelay
#        Time for pickpocket restock in seconds
#        Default: 600 (10 minutes)
#
###################################################################################################################

Rate.Creature.Aggro = 1
CreatureRespawnAggroDelay = 5000
LeashRadius = 30
CreatureFamilyFleeAssistanceRadius = 30
CreatureFamilyAssistanceRadius = 10
CreatureFamilyAssistanceDelay = 1500
CreatureCheckForHelpRadius = 5
CreatureCheckForHelpAggroDelay = 2000
CreatureFamilyFleeDelay = 10000
WorldBossLevelDiff = 3
Corpse.EmptyLootShow = 1
Corpse.AllowAllItemsShowInMasterLoot = 1
Corpse.Decay.NORMAL = 300
Corpse.Decay.RARE = 900
Corpse.Decay.ELITE = 600
Corpse.Decay.RAREELITE = 1200
Corpse.Decay.WORLDBOSS = 3600
Rate.Corpse.Decay.Looted = 0.0
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
Rate.Creature.Normal.SpellDamage = 1
Rate.Creature.Elite.Elite.SpellDamage = 1
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
Rate.Creature.Elite.RARE.SpellDamage = 1
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Rate.Creature.Elite.RARE.HP = 1
ListenRange.Say = 25
ListenRange.TextEmote = 25
ListenRange.Yell = 300
GuidReserveSize.Creature = 100
GuidReserveSize.GameObject = 100
CreaturePickpocketRestockDelay = 600

###################################################################################################################
# CHAT SETTINGS
#
#    ChatFakeMessagePreventing
#        Chat protection from creating fake messages using a lot spaces (other invisible symbols),
#        not applied to addon language messages, but can prevent working old addons
#        that use normal languages for sending data to another clients.
#        Default: 0 (disable fake messages preventing)
#                 1 (enable fake messages preventing)
#
#    ChatStrictLinkChecking.Severity
#        Check chat messages for ingame links to spells, items, quests, achievements etc.
#        Default: 0 (disable link checking)
#                 1 (check if only valid pipe commands are used. This prevents posting pictures for example)
#                 2 (verifiy that pipe commands are used in a correct order)
#                 3 (check if color, entry and name don't contradict each other. For correct work, please assure
#                    that you have extracted locale DBCs of every language specific client playing on this server.)
#
#    ChatStrictLinkChecking.Kick
#        Defines, what should be done if a message is considered to contain invalid pipe commands.
#        Default: 0 (silently ignore message)
#                 1 (kick players who sent invalid formed messages)
#
#    ChatFlood.MessageCount
#        Chat anti-flood protection, haste message count to activate protection
#        Default: 10
#                 0 (disable anti-flood protection)
#
#    ChatFlood.MessageDelay
#        Chat anti-flood protection, minimum message delay to count message
#        Default: 1 (in secs)
#
#    ChatFlood.MuteTime
#        Chat anti-flood protection, mute time at activation flood protection (not saved)
#        Default: 10 (in secs)
#
#    Chat.RestrictedRaidWarnings
#        Chat anti-flood protection, mute time at activation flood protection (not saved)
#        Default: 0 (unrestricted: allow use in parties by all members of the group) (2.0.0 - 3.3.0 behavior)
#                 1 (restricted: only allow use in raids by leader and assitants)
#
#    Channel.RestrictedLanguageMode
#        Restrict usage of non-latin characters according to RealmZone
#        Default: 0 (no restrictions, any characters in all channels)
#                 1 (characters limited by RealmZone language in global channels only)
#                 2 (characters limited by RealmZone language in global and custom static channels)
#                 3 (characters limited by RealmZone language in global and all custom channels)
#
#    Channel.RestrictedLfg
#        Restrict use LookupForGroup channel only registered in LFG tool players
#        Default: 1 (allow join to channel only if active in LFG)
#                 0 (allow join to channel in any time)
#
#    Channel.StaticAutoTreshold
#        Static custom channels are custom channels pre-configured with global-like properties in a "world chat" manner.
#        By default they have no owner, no moderators, no password and no premoderation (unless overriden by a GM).
#        This setting is responsible for automatic conversion to static upon eligible channel reaching number of members.
#        Default: 0 (disabled)
#
###################################################################################################################

ChatFakeMessagePreventing = 0
ChatStrictLinkChecking.Severity = 0
ChatStrictLinkChecking.Kick = 0
ChatFlood.MessageCount = 10
ChatFlood.MessageDelay = 1
ChatFlood.MuteTime = 10
Chat.RestrictedRaidWarnings = 0
Channel.RestrictedLanguageMode = 0
Channel.RestrictedLfg = 1
Channel.StaticAutoTreshold = 20

###################################################################################################################
# GAME MASTER SETTINGS
#
#    GM.LoginState
#        GM mode at login
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.Visible
#        GM visibility at login
#        Default: 2 (last save state)
#                 0 (invisible)
#                 1 (visible)
#
#    GM.AcceptTickets
#        Is GM accepting tickets from player by default or not.
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.AcceptTicketsLevel
#        Min GM account security level required for accepting ticket notifications, alerts and using some commands.
#                 0 (disabled for everyone)
#                 1 (only moderators and above)
#        Default: 2 (only gamemasters and above)
#                 3 (only administrators)
#
#    GM.Chat
#        GM chat mode at login
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.ChatLevel
#        Min GM account security level required to be eligible for using GM chat tag.
#                 0 (disabled for everyone)
#        Default: 1 (only moderators and above)
#                 2 (only gamemasters and above)
#                 3 (only administrators)
#
#    GM.ChannelModerationLevel
#        Min GM account security level required for executing moderator in-game commands in the channels
#        This also bypasses password prompts on joining channels which require password
#                 0 (in-game channel moderator privileges only)
#        Default: 1 (enabled for moderators and above)
#                 2 (enabled for gamemasters and above)
#                 3 (enabled only for administrators)
#
#    GM.ChannelSilentJoinLevel
#        Min GM account security level required for silently joining and leaving channels
#        Default: 0 (join and leave announcements enabled for everyone)
#                 1 (disabled for moderators and above)
#                 2 (disabled for gamemasters and above)
#                 3 (disabled only for administrators)
#
#
#    GM.WhisperingTo
#        Is GM accepting whispers from player by default or not.
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.InGMList.Level
#        Max GM account security level showed in GM list (if visible) in non-GM state (.gm off)
#                 0 (none)
#                 1 (only moderators)
#                 2 (only gamemasters)
#        Default: 3 (anyone)
#
#    GM.InWhoList.Level
#        Max GM account security level showed in who list (if visible).
#                 0 (only players)
#                 1 (only moderators)
#                 2 (only gamemasters)
#        Default: 3 (anyone)
#
#    GM.LogTrade
#        Include GM trade and trade slot enchanting operations in GM log if it enable
#        Default: 1 (include)
#                 0 (not include)
#
#    GM.StartLevel
#        GM starting level (1-255)
#        Default: 1
#
#    GM.LowerSecurity
#        Disallow a lower security member to interact with a higher one using commands
#        Default: 0 (disable)
#                 1 (enable)
#
#    GM.InvisibleAura
#        A spell that will be cast when a gm uses ".gm visible off" (Must be aura spell)
#        Default: 37800 (50% Transparency)
#                 0 (Disabled)
#
#    GM.TicketsQueueStatus
#        GM tickets queue status on startup, when disabled server will not accept any GM tickets from players
#        Default: 1 (Enabled)
#                 0 (Disabled)
#
###################################################################################################################

GM.LoginState            = 2
GM.Visible               = 2
GM.AcceptTickets         = 2
GM.AcceptTicketsLevel    = 2
GM.Chat                  = 2
GM.ChatLevel             = 1
GM.ChannelModerationLevel= 1
GM.ChannelSilentJoinLevel= 0
GM.WhisperingTo          = 2
GM.InGMList.Level        = 3
GM.InWhoList.Level       = 3
GM.LogTrade              = 1
GM.StartLevel            = 1
GM.LowerSecurity         = 0
GM.InvisibleAura         = 37800
GM.TicketsQueueStatus    = 1

###################################################################################################################
# VISIBILITY AND RADIUSES
#
#    Visibility.FogOfWar.Stealth
#        Sets visibility mode for invisible units. Fog Of War settings are not applied to GMs.
#        Default: 0 (standard setting: players can see invisibile units in their own group)
#                 1 (players can see same faction invisibile units)
#
#    Visibility.FogOfWar.Health
#        Sets visibility mode for absolute health values. Fog Of War settings are not applied to GMs.
#        Default: 0 (Pre-3.0 standard setting: players can see health values of units in their own group)
#                 1 (players can see health values of same faction units)
#                 2 (Post-3.0 standard setting: players can see health values of all units)
#
#    Visibility.FogOfWar.Stats
#        Sets visibility mode for values of character attributes and attack stats. Fog Of War settings are not applied to GMs.
#        Default: 0 (standard setting: players can see own values and values of their pets)
#                 1 (players can see values of same faction units)
#                 2 (players can see values of all units)
#
#    Visibility.Distance.Continents
#    Visibility.Distance.Instances
#    Visibility.Distance.BGArenas
#        Visibility distance for different ingame object in different maps.
#        Visibility on continents on offy 100 yards. In BG/Arenas 533. For instances default 170.
#        Max limited by active player zone: 533
#        Min limit is max aggro radius (45) * Rate.Creature.Aggro
#
#    Visibility.RelocationLowerLimit
#        Object's visibility update called, when distance between current object's position and position,
#        where visiblity was updated last time, reaches RelocationLoverLimit value
#        Default: 10 (yards)
#
#    Visibility.AIRelocationNotifyDelay
#        Delay time between creature AI reactions on nearby movements
#        Default: 1000 (milliseconds)
#
###################################################################################################################

Visibility.FogOfWar.Stealth = 0
Visibility.FogOfWar.Health  = 0
Visibility.FogOfWar.Stats   = 0
Visibility.Distance.Continents    = 250
Visibility.Distance.Instances     = 200
Visibility.Distance.BGArenas      = 533
Visibility.RelocationLowerLimit    = 10
Visibility.AIRelocationNotifyDelay = 1000

###################################################################################################################
# SERVER RATES
#
#    Rate.Health
#    Rate.Mana
#    Rate.Rage.Income
#    Rate.Rage.Loss
#    Rate.Focus
#    Rate.Loyalty
#    Rate.Energy (Rogue)
#        Health and power regeneration and rage income from damage.
#        Default: 1
#
#    Rate.Skill.Discovery
#        Skill Discovery Rates
#        Default: 1
#
#    Rate.Drop.Item.Poor
#    Rate.Drop.Item.Normal
#    Rate.Drop.Item.Uncommon
#    Rate.Drop.Item.Rare
#    Rate.Drop.Item.Epic
#    Rate.Drop.Item.Legendary
#    Rate.Drop.Item.Artifact
#    Rate.Drop.Item.Referenced
#    Rate.Drop.Item.Quest
#    Rate.Drop.Money
#        Drop rates (items by quality and money)
#        Default: 1
#
#    Rate.Pet.XP.Kill
#    Rate.XP.Kill
#    Rate.XP.Quest
#    Rate.XP.Explore
#        XP rates
#        Default: 1
#
#    Rate.Rest.InGame
#    Rate.Rest.Offline.InTavernOrCity
#    Rate.Rest.Offline.InWilderness
#        Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
#
#    Rate.Damage.Fall
#        Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
#
#    Rate.Auction.Time
#    Rate.Auction.Deposit
#    Rate.Auction.Cut
#        Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
#
#    Auction.Deposit.Min
#        Minimum auction deposit size in copper
#        Default: 0
#
#    Rate.Honor
#        Honor gain rate
#
#    Rate.Mining.Amount
#    Rate.Mining.Next
#        Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
#        Mining.Next changes chance to have next use of a deposit)
#
#    Rate.Talent
#        Talent Point rates
#        Default: 1
#
#    Rate.Reputation.Gain
#        Reputation Gain rate
#        Default: 1
#
#    Rate.Reputation.LowLevel.Kill
#        Lowest Reputation Gain rate from low level kill
#        Default: 0.2
#
#    Rate.Reputation.LowLevel.Quest
#        Lowest Reputation Gain rate from low level quest
#        Default: 1
#
#    Rate.InstanceResetTime
#        Multiplier for the number of days in between global raid/heroic instance resets.
#        Default: 1
#
#    SkillGain.Crafting
#    SkillGain.Defense
#    SkillGain.Gathering
#    SkillGain.Weapon
#        crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
#        Default: 1
#
#    SkillChance.Orange
#    SkillChance.Yellow
#    SkillChance.Green
#    SkillChance.Grey
#        Skill chance values (0..100)
#        Default: 100-75-25-0
#
#    SkillChance.MiningSteps
#    SkillChance.SkinningSteps
#        For skinning and Mining chance decrease with skill level.
#        Default: 0  - no decrease
#                 75 - in 2 times each 75 skill points
#
#    SkillFail.Loot.Fishing
#        For fishing instead fail provided junk loot
#        Default: 0 (disabled)
#                 1 (enabled)
#
#    SkillFail.Gain.Fishing
#        For fishing skill gain possible at fail also
#        Default: 0 (disabled)
#                 1 (enabled)
#
#    SkillFail.Possible.FishingPool
#        For fishing pool impossible fail from low skill by default
#        Default: 1 (enabled)
#                 0 (disabled)
#
#    DurabilityLossChance.Damage
#        Chance lost one from equiped items durability point at damage apply or receive.
#        Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
#
#    DurabilityLossChance.Absorb
#        Chance lost one from armor items durability point at damage absorb.
#        Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
#
#    DurabilityLossChance.Parry
#        Chance lost weapon durability point at parry.
#        Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
#
#    DurabilityLossChance.Block
#        Chance lost sheild durability point at damage block.
#        Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
#
#    Death.SicknessLevel
#        Starting Character start gain sickness at spirit resurrection (1 min)
#        Default: 11
#                 -10 - character will have full time (10min) sickness at 1 level
#                 maxplayerlevel+1 - character will not have sickness at any level
#
#    Death.CorpseReclaimDelay.PvP
#    Death.CorpseReclaimDelay.PvE
#        Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
#        Default: 1 (enabled)
#                 0 (disabled)
#
#    Death.Bones.World
#    Death.Bones.BattlegroundOrArena
#        Enabled/disabled creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas)
#        Default: 1 (enabled)
#                 0 (disabled)
#
#    Death.Ghost.RunSpeed.World
#    Death.Ghost.RunSpeed.Battleground
#         Modifies the speed of player's ghosts, removed upon reviving, not permanent/saved, in non-BG and BG maps
#         Default: 1.0 (normal speed)
#
###################################################################################################################

Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
Rate.Focus = 1
Rate.Loyalty = 1
Rate.Energy = 1
Rate.Skill.Discovery = 1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Item.Quest = 1
Rate.Drop.Money = 1
Rate.Pet.XP.Kill = 4
Rate.XP.Kill    = 4
Rate.XP.Quest   = 4
Rate.XP.Explore = 4
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Auction.Deposit.Min = 0
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next   = 1
Rate.Talent = 1
Rate.Reputation.Gain = 12
Rate.Reputation.LowLevel.Kill    = 4.0
Rate.Reputation.LowLevel.Quest   = 4
Rate.InstanceResetTime = 1
SkillGain.Crafting = 1
SkillGain.Defense = 1
SkillGain.Gathering = 1
SkillGain.Weapon = 1
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green  = 25
SkillChance.Grey   = 0
SkillChance.MiningSteps   = 0
SkillChance.SkinningSteps = 0
SkillFail.Loot.Fishing = 0
SkillFail.Gain.Fishing = 0
SkillFail.Possible.FishingPool = 1
DurabilityLossChance.Damage = 0.5
DurabilityLossChance.Absorb = 0.5
DurabilityLossChance.Parry  = 0.05
DurabilityLossChance.Block  = 0.05
Death.SicknessLevel = 11
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 1
Death.Bones.World = 1
Death.Bones.BattlegroundOrArena = 1
Death.Ghost.RunSpeed.World = 1.0
Death.Ghost.RunSpeed.Battleground = 1.0

###################################################################################################################
# BATTLEGROUND CONFIG
#
#    Battleground.CastDeserter
#        Cast Deserter spell at player who leave battleground in progress
#        Default: 1 (enable)
#                 0 (disable)
#
#    Battleground.QueueAnnouncer.Join
#        Enable queue announcer posting to chat at join
#        Default: 0 (not send)
#                 1 (send to joined player only)
#                 2 (send to all players)
#
#    Battleground.QueueAnnouncer.Start
#        Enable queue announcer posting to chat at BG start
#        Default: 0 (disable)
#                 1 (enable)
#
#    Battleground.ScoreStatistics
#        Enable Battleground scores storage in database.
#        Default: 0 - (Disabled)
#                 1 - (Enabled)
#
#    Battleground.InvitationType
#        Set Battleground invitation type
#        Default: 0 (normal - invite as much players to bg as possible, don't bother with ballance)
#                 1 (Experimental - don't allow to invite much more players of one faction)
#
#    Battleground.PrematureFinishTimer
#        The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds
#        Default: 300000 (5 minutes)
#                 0 - disable (not recommended)
#
#    BattleGround.PremadeGroupWaitForMatch
#        The time in which premade group of 1 faction waits in BG Queue for premade group of other faction
#        Default: 1800000 (30 minutes)
#                 0 - disable premade group matches (group always added to bg team in normal way)
#
###################################################################################################################

Battleground.CastDeserter = 1
Battleground.QueueAnnouncer.Join = 0
Battleground.QueueAnnouncer.Start = 0
Battleground.ScoreStatistics = 0
Battleground.InvitationType = 0
BattleGround.PrematureFinishTimer = 300000
BattleGround.PremadeGroupWaitForMatch = 1800000

###################################################################################################################
# ARENA CONFIG
#
#    Arena.MaxRatingDifference
#        The maximum rating difference between two groups in rated matches
#        Default: 0 (disable, rating difference is discarded)
#
#    Arena.RatingDiscardTimer
#        After the specified milliseconds has passed,
#        rating information will be discarded when selecting teams for matches
#        also initiates an update by this timer
#        Default: 600000 (10 minutes, recommended)
#                 0 (disable)
#
#    Arena.AutoDistributePoints
#        Set if arena points should be distributed automatically, or by GM command
#        Default: 0 (disable) (recommended): use gm command or sql query to distribute the points
#                 1 (enable)  arena points are distributed automatically
#
#    Arena.AutoDistributeInterval
#        How often should the distribution take place
#        If automatic distribution is enabled in days
#        Default: 7 (weekly)
#
#    Arena.QueueAnnouncer.Join
#        Enable arena queue announcer posting to chat at join
#        Default: 0 (disable)
#                 1 (enable)
#
#    Arena.QueueAnnouncer.Exit
#        Enable arena queue announcer posting to chat at exit
#        Default: 0 (disable)
#                 1 (enable)
#
#    Arena.ArenaSeason.ID
#        Current arena season id, used for selection some rated arena settings.
#        Default: 1
#
#    Arena.ArenaSeasonPrevious.ID
#        Previous arena season id
#        Default: 0
#
#    Arena.StartRating
#        Default Rating at team creation
#        Default: -1 (use season dependent default value)
#
#    Arena.StartPersonalRating
#        Default Personal Rating at team creation
#        Default: -1 (use season dependent default value)
#
###################################################################################################################

Arena.MaxRatingDifference = 0
Arena.RatingDiscardTimer = 600000
Arena.AutoDistributePoints = 0
Arena.AutoDistributeInterval = 7
Arena.QueueAnnouncer.Join = 0
Arena.QueueAnnouncer.Exit = 0
Arena.ArenaSeason.ID = 3
Arena.ArenaSeasonPrevious.ID = 2
Arena.StartRating = -1
Arena.StartPersonalRating = -1

###################################################################################################################
# OUTDOOR PVP CONFIG
#
#    OutdoorPvp.SIEnabled               #Enable Silithus Outdoor pvp
#    OutdoorPvp.EPEnabled               #Enable Eastern Plaguelands Outdoor pvp
#    OutdoorPvp.HPEnabled               #Enable Hellfire Peninsula Outdoor pvp
#    OutdoorPvp.ZMEnabled               #Enable Zangarmarsh Outdoor pvp
#    OutdoorPvp.TFEnabled               #Enable Terokkar Forest  Outdoor pvp
#    OutdoorPvp.NAEnabled               #Enable Halaa (Nagrand) Outdoor pvp
#        Default: 1 (enable)
#                 0 (disable)
#
###################################################################################################################

OutdoorPvp.SIEnabled = 1
OutdoorPvp.EPEnabled = 1
OutdoorPvp.HPEnabled = 1
OutdoorPvp.ZMEnabled = 1
OutdoorPvp.TFEnabled = 1
OutdoorPvp.NAEnabled = 1